Blood of Dawnwalker's Unreal Engine 5 Debut Marred by Massive Stuttering and FPS Locks
Bandai Namco's new release, The Blood of Dawnwalker, has launched with significant technical hurdles despite its use of the advanced Unreal Engine 5. Users are reporting pervasive stuttering throughout gameplay, which significantly impacts the action. Additionally, the game enforces a 30FPS cap on cinematics, a decision that has sparked criticism among enthusiasts looking for a smoother high-end experience. These optimization flaws highlight ongoing challenges with UE5 titles maintaining consistent performance on modern hardware.