Final Fantasy VII Trilogy Shuns Unreal Engine 5 to Ensure a Masterpiece Finish
Naoki Hamaguchi, the director behind the Final Fantasy 7 remake project, has clarified the strategic decision to remain on Unreal Engine 4 for the trilogy’s conclusion rather than transitioning to Unreal Engine 5. By sticking with the established engine, the development team can effectively reuse existing assets and maintain a consistent aesthetic across all three titles without the technical hurdles of migrating to a new framework. This choice is intended to accelerate the production timeline and ensure that the final game delivers the same high-quality performance and visual fidelity established in the previous entries.