Hell in a Database: SQL Query Renders Doom at 35 FPS
A developer has successfully ported the classic shooter Doom to run entirely within a SQL database, proving that relational queries can do much more than just manage data. Using approximately 300 lines of SQL code, the engine renders accurate bitmapped visuals at a respectable 35 frames per second. This project highlights the extreme versatility of SQL, transforming a tool typically reserved for data storage into a functional, real-time graphics engine capable of handling complex game logic and rendering without traditional GPU-based pipelines.