Microsoft Caps Cloud Gaming: The End of Unlimited Xbox Streaming?
Microsoft is implementing significant changes to its Xbox Game Pass service by introducing usage limits for cloud gaming. Targeting over a million high-frequency users, the new policy aims to manage server load and bandwidth costs by capping the number of hours subscribers can stream games. Once these limits are reached, users may be forced to pay additional fees to continue streaming or wait until the next billing cycle. This move marks a departure from the previously unlimited nature of the service, potentially shifting how power users interact with the platform's cloud-based library.